My attempt at a simple 3D model turned into a texture nightmare
So I wanted to make a basic 3D model of a coffee mug for a scene, just a simple cylinder with a handle. I figured I'd try a new texturing method I saw in a tutorial, using a free program called ArmorPaint. The tutorial made it look so easy, just drag and drop your texture. But when I applied my custom image, the whole thing went crazy. The texture stretched in weird ways, the handle got this weird pixelated look, and the colors were all wrong. I spent like three hours just trying to get the UV map to line up right, and I still couldn't fix it. I learned that a good model needs a good UV layout from the start, you can't just slap a texture on anything. Has anyone else had a texture just completely fail on a simple shape? What's your go-to method for unwrapping basic stuff like this?