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My game group in Austin fell apart over a rules argument about a 3 year old Kickstarter game
Three years ago we all chipped in $60 each for that fancy space game, the one with the plastic ships. Last week we finally tried to play it, and the rulebook had a part about combat that was just plain wrong. Mark said we should house rule it, but Sarah insisted on checking the designer's blog, which took 20 minutes. By then two people had just left, and now our whole group chat is dead. Has anyone else lost friends over a dumb rulebook?
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aaronallen12d ago
I mean, that really sucks, but losing the whole group over that feels like a deeper issue. Maybe it's just me, but a bad rulebook is a pain, but it's the group's reaction that kills things. Sarah wanting the right answer and Mark wanting to just play are both valid. The two people leaving over a 20 minute delay seems like they were already checked out. Idk, the rule was just the last straw.
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adam_young3112d ago
Three year old Kickstarter games are a special kind of problem because the rulebook you get is often the first draft. The designer probably posted five different clarifications and a two page FAQ you all missed. It's not just a bad rule, it's that you're playing a beta version they never finished fixing.
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